Sunday, April 30, 2017
Wes Anderson: Visual Style and Authorship
As far as directors go, Wes Anderson has always been well
known for his distinct film style. The first thing people are bound to notice
when watching Wes Anderson’s films is the choice in color. Most of the scene’s
in his films are notorious for having extremely saturated colors, making each
still from the film stick out. It is also interesting to note the compositions
of Wes Anderson’s shots. While it is generally known that The Grand Budapest Hotel was shot using almost entirely one point
perspective, it is easy to see in other films that when given the chance, Wes
Anderson does generally prefer to use this camera angle. While some might make
the assumption that straightforward shots such as these would eventually become
boring, Anderson makes a point to make his shots continuously interesting as he
increases his body of work. One shot in particular that stuck out to me was
from the film Life Aquatic, in which
we see one character walking throughout the rooms and floors of the ship
through a cross section. There is also a similar theme that persists in Wes Anderson
films, focusing on strife between family members, very often between parental
figures and children. This is showcased as the main plot to The Royal Tenenbaums, which focuses on
the return of an estranged father to his family of genius children. What I feel
is the most interesting thing about Wes Anderson’s style, however, is his
genius at capturing certain feelings of nostalgia. Each of his movies possesses
a great amount of atmosphere, specifically unique to the film yet still a
larger part of the atmosphere of Wes Anderson. Each time I finish one of his
films, I find myself feeling happy yet melancholic about being done with the
movie. Maybe this is why Wes Anderson has recently been working his way into my
heart as one of my favorite filmmakers, his movies consistently make me want to
revisit the feelings he previously gave me.
Screenplay Cinematography: Fear and Loathing in Las Vegas
As cinematographer for this film, I would concentrate on
using the lighting and camera movements to evoke the craziness caused by the
large amounts of drugs consumed in the film. I feel the zany hallucinations
presented in the screenplay would best be accentuated by intense bursts of
color, contrasted with extremely dark high contrast lighting. I think this
lighting would also do well to invoke the feelings of Las Vegas, primarily the
look of the neon lights. I think the bright color of the lights would create an
important contrast between the bright opulence of the strip and the bleak
desert outside. The desert outside would look best as a cool purple, while the
lights and interiors would be bright reds and yellows. The brightest colors of
all would come from the drugs themselves, which I would have colored in
insanely unnatural colors. In terms of camera angles, I would use uncomfortable
close ups to showcase the intense discomfort of being too high in so many
scenarios. In extremely intense scenarios, I would take the camera out of focus
as characters lose focus. In contrast with the colors and haziness of the high
in the movie, once the drugs wore off there would be a dramatic difference. I
would have the world look uncomfortably bright and crisp, almost jarring to
look at. The desert in the day would seem bright and white, blinding the
viewers. Just as the cinematography earlier would make the viewer feel like
they themselves were in the high of the movie, the cinematography at the end
would make viewers feel as if they themselves survived this ordeal and were
blinded by the sober world.
Gold Boy, Emerald Girl
For my reading, I decided to investigate the ethos of the
world in the story Gold Boy, Emerald Girl. The primary belief that seems to
govern the world of these characters is that eventually, all people will find
themselves getting married. This also leads to the general perception that
marriage adds value to a person, making it not only important to be married,
but to stay married. What interests me most about these beliefs is that the
main characters presented exist within this world, but were raised by single
parents and never saw the great values of marriage. Siyu is even seen within
the story to reject a marriage by not going to see her own father’s wedding.
While any major characters within this story seem to clearly reject the idea
that marriage is truly the end all be all of life, at the end they themselves
succumb to the idea of marriage. Even though they agree to be wed, this
marriage isn’t portrayed to be as much of a perfect happy occasion as society
would lead the characters to believe. Instead, these characters almost seem to
be playing into this world’s beliefs without really believing them. Marriage
doesn’t make any of these sad people any less happy, but they can fit into the
world around them by creating a space for they themselves to not fit in
together. In this way it is almost as if they have found a way to beat the
conformist expectations surrounding their lives while never truly changing a
thing.
Even the Queen
In response to this story, I wanted to discuss the idea of
the patriarchy and the idea of banding together to eliminate it. This story
tells of a world in which menstruation is eliminated, and great strides are
made in equality, a world that sounds like a personal haven to me. While this
sounds perfect in my eyes, a group still exists that aims to free women from
this new form of oppression. The story offers up the interesting position that
while oppression may not exist in certain aspects, some people may still look
for ways to fight it. The Cyclists in this story made a point to fabricate a
reason for a scientific advance that women fought for a form of oppression,
when actual women from a time before the shunt don’t see it this way at all. In
this particular story, the origin of the cyclists is not revealed and as such
we have no way of knowing if it began as an authentic women’s movement or not.
While I find the position of the cyclists to be completely against what I would
believe in that scenario, I feel that as long as an action is seen as wrong or
rebellious in our society, people will continue to do it just to make a point.
In terms of this specific issue, there are already some people who believe
certain things about menstruation that align very closely with the cyclists’
ideas. While I agree that menstruation should be seen as less of an
unmentionable thing, I still genuinely believe that it is a horrible bane to my
existence and would pay large sums of money to never deal with it again, and as
a woman I get to believe that. What I feel this story boils down to in terms of
smashing the patriarchy and going against the norm is that the women’s movement
is primarily about the right to choose, but is also about the right of a woman
to have the ability to make an educated uninfluenced decision. The cyclists
paint a pretty picture but don’t expose the whole truth in order to gain
support, making them the real deceivers in the end.
Sunday, April 23, 2017
Katamari Damacy: Legendary Video Game Classic
One of my favorite video games, which I feel as a series may
be one of the greatest games, is the Katamari Damacy series. The main reason I
feel so passionately about this game is the fact that I feel it does what a
video game should perfectly. This series takes one simple concept: the rolling
up of objects, and executes it well. In recent months, my passion for this game
has grown as I made a point to show it to some of my friends and in the process
learn more about the game’s history. One particularly interesting fact about
the creation of this game is the fact that the creator of the series actually
started his career as a sculptor, rather than a game designer. The game was
designed to be easy to understand while also being fun and humorous. At the
core of the game is the mechanic for rolling up objects, the glue that holds
all of the minor premises together. What makes Katamari such a knockout,
despite it being such a simple game, is the fact that the mere action of
rolling up objects is whimsical and enjoyable. I have distinct memories of
playing a level over and over again, only because it had no time limit. I
enjoyed trying to roll up the objects so much that objective didn’t really
matter to me, it wasn’t needed to give the game enough interest or mental
stimulation. Even though I find the basic game mechanic to be near perfect,
that doesn’t mean I don’t want the fantastic art or music presented in the
game. On the contrary, I find all of those features to be the icing on an
already delicious cake. In the wake of complicated AAA first person shooter
games, Katamari represents the very simple idea of what a game is meant to be.
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