One of my favorite video games, which I feel as a series may
be one of the greatest games, is the Katamari Damacy series. The main reason I
feel so passionately about this game is the fact that I feel it does what a
video game should perfectly. This series takes one simple concept: the rolling
up of objects, and executes it well. In recent months, my passion for this game
has grown as I made a point to show it to some of my friends and in the process
learn more about the game’s history. One particularly interesting fact about
the creation of this game is the fact that the creator of the series actually
started his career as a sculptor, rather than a game designer. The game was
designed to be easy to understand while also being fun and humorous. At the
core of the game is the mechanic for rolling up objects, the glue that holds
all of the minor premises together. What makes Katamari such a knockout,
despite it being such a simple game, is the fact that the mere action of
rolling up objects is whimsical and enjoyable. I have distinct memories of
playing a level over and over again, only because it had no time limit. I
enjoyed trying to roll up the objects so much that objective didn’t really
matter to me, it wasn’t needed to give the game enough interest or mental
stimulation. Even though I find the basic game mechanic to be near perfect,
that doesn’t mean I don’t want the fantastic art or music presented in the
game. On the contrary, I find all of those features to be the icing on an
already delicious cake. In the wake of complicated AAA first person shooter
games, Katamari represents the very simple idea of what a game is meant to be.
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