Sunday, April 23, 2017

Katamari Damacy: Legendary Video Game Classic


One of my favorite video games, which I feel as a series may be one of the greatest games, is the Katamari Damacy series. The main reason I feel so passionately about this game is the fact that I feel it does what a video game should perfectly. This series takes one simple concept: the rolling up of objects, and executes it well. In recent months, my passion for this game has grown as I made a point to show it to some of my friends and in the process learn more about the game’s history. One particularly interesting fact about the creation of this game is the fact that the creator of the series actually started his career as a sculptor, rather than a game designer. The game was designed to be easy to understand while also being fun and humorous. At the core of the game is the mechanic for rolling up objects, the glue that holds all of the minor premises together. What makes Katamari such a knockout, despite it being such a simple game, is the fact that the mere action of rolling up objects is whimsical and enjoyable. I have distinct memories of playing a level over and over again, only because it had no time limit. I enjoyed trying to roll up the objects so much that objective didn’t really matter to me, it wasn’t needed to give the game enough interest or mental stimulation. Even though I find the basic game mechanic to be near perfect, that doesn’t mean I don’t want the fantastic art or music presented in the game. On the contrary, I find all of those features to be the icing on an already delicious cake. In the wake of complicated AAA first person shooter games, Katamari represents the very simple idea of what a game is meant to be.  

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